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2009-06-24 Forum migration and new Wiki
We have migrated our forum to the hosted apps service of sourceforge because of better maintainability. We also started a Wiki which is currently populated with Tutorials for programming FreeLords. With this we hope that our community will expand.
Tril
2009-02-11 Java Tech Release Demo 0.03 released
It took another year of coding, but here is the next release of the Java port. It is still not properly playable. We intend to speed up the development a bit and care about playability in the next releases. Apart from the usual things like bugfixing, the changes this time are:
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Simultaneous movement
There have been various chat sessions how to proceed, and one of the ideas that came out and has been implemented is that the units of all players shall move simultaneously.
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Tons of new graphics
If you open the demo map, you might notice that especially unit and building graphics have hugely improved.
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New dialogs
You can now set preferences via the preferences screen, and it is possible to view (though not yet equip) items in a separate dialog.
Ulf
2008-05-17 Forum upgrade
We have upgraded the forum to phpBB3. Among other things, this means that the spammer count dropped to 0, so we re-enabled forum registration. We intend to use the forums much more than we did before.
Ulf
2008-02-03 Java Tech Release Demo 0.02 released
After more or less six months of coding , we have released the second tech release demo of the Java port today. There are a lot of new features in the codeline. Anyway remember this is a tech demo that shows all the potentialities of the framework. That means that the game is not yet playable as Freelord was but from now we believe that releases will follow very often.
The most important news are:
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Complete network handling
A player chat was added and a lot of optimizations were done over the first version of the network code. Now things should be very fast over the network but there's still plenty more that can be done there. The cross network code interfaces were greatly simplified so the network stays out of the programmers way.
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Isometric map engine
The old freelords code had a great drawback about map generation. Tilesets were very difficult to draw because of the many transitional tiles that were to be done. Now thing are a lot easier and the tileset is done by six tiles and a few water transitions.
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The User interface is growing
Much eye-candy was added while the interface style is being worked on. The Interface now is defined by xml templates without us falling into the trap of putting code in xml.
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A lot of work on the server engine
Items Back-end was added but requires an interface. The quest back-end is being worked on and now it is 50% to be completed. The first simple AI was implemented. Right click menu to pick what unit to build from a castle was implemented. Many bugfixes and optimizations were done.
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More JavaDoc of code base
The JavaDoc of the code is worked on. A lot of classes now are documented.
There is anyway a lot of work to be done to have a playable game. But things are going on in the right way. So if you are interested in contributing to the project please do not be afraid to keep in touch with us.
Java programmers and graphic artists are always needed.
Andrea
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